All 16 learnings · one per slide
Decisive
Chip Heath and Dan Heath, in bytes
16 key learnings on the WRAP process for making better choices in life and work.
Library / Mind & Psychology / Decisive
16 key learnings from Chip and Dan Heath's four-step process for beating the biases that ruin decisions. Each takes about 40 seconds to read. Swipe, use the arrows, or your keyboard.
All 16 learnings · one per slide
Chip Heath and Dan Heath, in bytes
16 key learnings on the WRAP process for making better choices in life and work.
Learning 1 · Chapter 1
The idea
Bad decisions come from four villains: narrow framing, confirmation bias, short-term emotion and overconfidence.
From the book
The Heaths' answer is a process called WRAP, with one step to fight each villain.
In real life
Choosing a new hire because you liked them in the first five minutes falls to three villains at once.
Try this
Before your next big choice, name the villain most likely to trip you up.
Learning 2 · Chapter 1
The idea
Even smart, experienced leaders fall to overconfidence and narrow framing.
From the book
Quaker Oats bought Snapple in 1994 for about $1.7 billion and sold it three years later for about $300 million.
In real life
Expanding into a new city because one shop did well ignores how different the new market may be.
Try this
Ask: what would have to be true for this decision to fail?
Learning 3 · Chapter 2
The idea
Narrow framing traps us in 'whether or not' choices. Look for more alternatives.
From the book
Researcher Paul Nutt found 'whether or not' decisions failed about 52% of the time, versus about 32% for decisions that weighed two or more alternatives.
In real life
'Should we hire another accountant?' becomes 'Should we hire, automate or outsource?'
Try this
Turn every yes/no decision into at least three options.
Learning 4 · Chapter 2
The idea
Imagine you can't choose any of your current options. What would you do then?
From the book
The Heaths show this question forces the mind to search for alternatives it was ignoring.
In real life
If you couldn't take the job offer or stay put, you might consider freelancing or further study.
Try this
Ask yourself: if my options disappeared, what would I do instead?
Learning 5 · Chapter 3
The idea
Consider several options at once, rather than one at a time.
From the book
The Heaths cite research showing that designers who worked on several concepts in parallel produced better work than those who refined one idea at a time.
In real life
Asking for three draft designs at once gives better results than revising one draft three times.
Try this
For your next project, develop two or three options side by side.
Learning 6 · Chapter 4
The idea
Someone has probably already solved your problem. Find them.
From the book
Sam Walton famously visited competitors' stores to learn from them, and copied good ideas, like a new checkout system, wherever he found them.
In real life
Before designing a new approval process, ask other departments how they handle it.
Try this
Find one person or company who's faced your problem, and learn from them.
Learning 7 · Chapter 5
The idea
Confirmation bias makes us seek evidence for what we already want to believe.
From the book
The Heaths suggest asking strategist Roger Martin's question: 'What would have to be true for this option to be the right answer?'
In real life
Before signing a supplier, call former customers, not just the references they provided.
Try this
Ask: what evidence would change my mind?
Learning 8 · Chapter 6
The idea
Check base rates, then look closely at real details.
From the book
Zooming out means asking how similar ventures usually fare. Zooming in means getting a close-up view, such as visiting or trying the thing yourself.
In real life
Knowing most new restaurants struggle, you'd spend time in a few kitchens before investing in one.
Try this
Find the base rate for your decision before you decide.
Learning 9 · Chapter 7
The idea
Run small experiments before committing fully, which the Heaths call 'ooching'.
From the book
Instead of predicting whether something will work, test it cheaply: a pilot, a trial run or a short placement.
In real life
Before launching a new service, sell it to five customers first.
Try this
Design one small test for your next big decision.
Learning 10 · Chapter 8
The idea
Short-term emotions distort decisions. Step back before deciding.
From the book
Suzy Welch's 10/10/10 rule: how will you feel about this decision in 10 minutes, 10 months and 10 years?
In real life
Quitting after a bad meeting looks very different through a ten-month lens.
Try this
Run your next emotional decision through 10/10/10.
Learning 11 · Chapter 8
The idea
Imagining an outsider's view cuts through attachment.
From the book
In 1985 Intel's Andy Grove asked Gordon Moore what a new CEO would do. 'Get us out of memories,' Moore said. They did it themselves, and Intel focused on microprocessors.
In real life
Asking 'What would I tell a friend in my position?' cuts through fear.
Try this
Imagine advising your best friend on your current dilemma.
Learning 12 · Chapter 9
The idea
Clear priorities make agonising decisions easier.
From the book
The Heaths describe a medical charity that resolved a painful dispute with its volunteer surgeons once its leaders defined the charity's core priorities.
In real life
A team that agrees 'quality first' settles deadline trade-offs more easily.
Try this
Write down your top three priorities, and use them to break ties.
Learning 13 · Chapter 10
The idea
Overconfidence makes us think we know how things will unfold. Plan for a range.
From the book
The Heaths suggest 'bookending': imagining both the best and the worst plausible outcomes, and preparing for each.
In real life
A budget with best, expected and worst cases avoids nasty surprises.
Try this
Write the best and worst cases for your current decision.
Learning 14 · Chapter 10
The idea
Imagine the decision has failed, then explain why.
From the book
A premortem, an idea from psychologist Gary Klein, surfaces risks people were too polite or too optimistic to raise.
In real life
Before a system launch, a team lists reasons it could fail, and fixes the top two.
Try this
Ask your team: 'It's a year later and this failed. What happened?'
Learning 15 · Chapter 11
The idea
Tripwires snap us out of autopilot at the right moment.
From the book
The band Van Halen demanded a bowl of M&Ms with all brown ones removed. Brown M&Ms meant the venue hadn't read the contract's safety details closely, so the crew checked everything.
In real life
'If costs exceed budget by 10%, we review the project' is a tripwire.
Try this
Set one tripwire that will prompt you to reconsider a current decision.
Learning 16 · Chapter 12
The idea
Groups decide better, and accept decisions more readily, with a fair process.
From the book
The Heaths argue that airing disagreement and following a clear process builds trust, even among those who don't get their way.
In real life
Letting each person state their view before deciding reduces resentment afterwards.
Try this
Before your team decides, ask someone to argue the other side.
All 16 learnings complete
Good decisions follow a process, not a gut feeling. Which decision will you WRAP this week?
Summaries are written in my own words for learning. Read Decisive by Chip Heath and Dan Heath (2013) for the full stories. More Books in Bytes